Seq66 Basic Tutorial

New Patterns

 

The next step is to create patterns/tracks. This can be done by a right-click on a blank pattern slot, or by double-clicking on it. The pattern can be edited in a tab or an external windows.

 
  • Create a pattern/track. The easiest way to create a pattern is by double-clicking on a blank slot. This brings up a pattern editor.
  • Make settings. If desired, then one can set the pattern's title, time-signature, length in measures, chord-generation, output buss and channel, snap, painted note length, zoom, musical key, scale, background sequence, recording style (e.g. merge versus overwrite), note-velocity handling, transposability, and much more. Hover over the buttons to see what they do. Some settings can also be made via a right-click menu over the pattern slot.
  • Paint notes or record live? Painting notes involves going into painting mode via the "hand" button, the "p" key, or holding the right mouse button, then the left, then dragging. Notes are drawn with the snap and length values set in the editor. MIDI inputs enabled in Preferences can be used to record by the record buttons (shown below). The recording modes are merge, overwrite, expand, and one-shot. See the user's manual.
  • Tools menu. The Tools menu is accessed by clicking on the button with a hammer icon. It provides for note selection (which can also be done with the mouse), quantization, harmonic (scale-aware) pitch transposition, the the LFO and pattern-fix tools shown here.
  • Output bus/channel. The output bus determines where the pattern is played. Each pattern can go to a different MIDI device/softsynth. The output channel determines the playback channel; no matter what channel the event was recorded on, it is sent on this channel. To avoid that, set the channel to Free.

 

Seq66

 

Seq66