

21dec19:
.) modified gamepad declarations for ease of use
	in order to prepare for use in AG/AV too.

17dec19:
.) cleaned things up & simplified.
	This works for glfw v3.3.0


14feb18:  I believe this thin binding to glfw 
was created manually using the gnat compiler, 
in a similar fashion to how my sfmlAudio 
"binding" called snd4ada_hpp.ads was created.


